unplug: (dreamers cursor)
SYSTEMWIDE | INFO ([personal profile] unplug) wrote in [community profile] systemcritical2015-06-19 02:34 am

[OPEN] mod plot | sacking of olympus: harbinger descends

CHARACTERS ▶ All characters opting in
LOCATION ▶ Olympus
SUMMARY ▶ The Zion Defense Grid with civilian relief corps arrive at 1100 6/18, and Commander Gwisin gives the orders for rescue, assault, and investigation. This log is player-run and includes The REAPER simulation option (1 of 3) in the Matrix, as well as rescue activity in the Real. Kill some zombies, save some abducted babies.
WARNINGS ▶ Violence and reference to human experimentation, possibly R.
NOTES ▶ This is Part II of the Sacking of Olympus plot. Questions/investigation here, for example, what happens when you shoot compartment x of the centipede


▶ Sacking of Olympus Part II
REAL: THE ZIONITE RESCUE OPERATION ◀
Gwisin's orders are terse over the comms, two hours before the fleet makes Olympus. Make contact and communication to the best of your ability, restore comms if possible. Provide emergency care, fire control, and evacuation, before the unidentified bogey arrives at city center.

Pandemonium reigns over the populace of Olympus, civilians trapped by fires, drones, and debris. Olympus’ forces have rallied but remain thin on the ground, and the Zionite reinforcements are direly needed. Electronic communications remain down except for the Matrix pirate signal, darkening the panic and despair that have descended over the city; REAPER drones harry every human or ship that tries the ground or air.

Organizing this wide-scale rescue in the face of explosions and still-unexplained abductions comes down to ingenuity and manpower.
REAL: HARBINGER DESCENDS ◀
Thirteen hours after the Zion rescuers arrive in Olympus, the Harbinger does too. The cavern ceiling, dead center, cracks, crumbles, boulders the size of hovercrafts hammering down on the city center. By now, thankfully, the heart of the city is empty of civilians, but as the Machine breaks through, it's instantly clear that isn't going to be enough.

Harbinger is massive. Digging mandibles up front could eat a squid whole, and have room left over to total a hovercraft; its name emblazoned on red on each segment. Scarlet optics glow against its black chassis, and drones flush out of the gasping ports in its sides the same way insects give birth in dozens. Ponderous but unmistakably powerful, the centipede-shaped robot crawls out into a dangle into empty air. Keeps dropping its head toward the city in neat, clockwork degrees, almost elegantly, to let itself down onto the rubbled cavern floor. Erratic gasps and comments sound off across the disrupted networks: the oldest of the humans, civilian or otherwise, have never seen a Machine like this in the Real.

But maybe you remember dreaming a monster like this, from another lifetime.

Pilots throughout the city gun their engines, preparing for a feat of comms-blind synchronization. The battle truly begins.
MATRIX: REAPER COMBAT FREE-FOR-ALL ◀
When the Harbinger arrives, the Matrix pirate signal augmentation doubles in strength. Triples. The operator reports start to come in, distorted from the REAPER signal jamming, but unmistakable. There's a simulation out there, like a bridge to-- what? The Matrix? The programming language carries unmistakable similarities to the Dowager's feed from Kitty Jones' call to the Atalanta, but there's nothing specifically like that strange, consuming pattern in the girl's neuro-output. At least, not on this level of the sim. Not yet.

Jack in, and the first thing you see is the cold belly of a spaceship. What you hear are the screams, bouncing echoes off catwalks and cold corridors. Next, figures coming in a wave of seemingly unstructured attack. In the vanguard, the Husks, screaming zombies-- sinewy, discolored flesh mingled with useless tech components and bioluminescence. Not far behind, the bulbous Scions with their single energy weapons. Bringing up the rear, the Banshees float in deceptively slow at first, only to accelerate into a dazing flash of teleportation, skeletal-faced, real death waiting in their razor hands.

One thing is certain: they're guarding something, though where in the recesses of this ship, the operator must largely guess.
blind: (pic#9024732)

matt murdock / matrix, open.

[personal profile] blind 2015-06-26 03:22 am (UTC)(link)
[ in the real, matt wasn't of much use when it came to combat. he was still too weak, still recuperating, trying to build back muscle, let alone relearn how to use it. but in the matrix, that's not the case.

plugging in is like stepping back into his old life. ( his old dream, matt corrects silently. ) he steps back into his old mask, takes a breath, feels the world around him humming to life, overwhelming for a brief moment before matt finds his focus. this, this is what he knows how to do. ripping husks apart with his bare hands and his billy club, that's something he's capable of.

something screams behind him, and matt straightens up, turns towards the sound as he tries to parse just what's making it, and if its something he should be heading towards. he gives himself a split second before launching into motion, billy club out, because plunging headlong into things is just what matt does. hope for the best, because that generally works out for him, dream or no, right? ]