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unplug) wrote in
systemcritical2015-06-11 10:39 pm
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Entry tags:
[CLOSED] mod miniplot | glitched.
CHARACTERS ▶ The crew of the Atalanta + temporary recruits
LOCATION ▶ The Matrix
SUMMARY ▶ The Atalanta investigates a reality-warping glitch.
WARNINGS ▶ TBA
NOTES ▶ This is a small mod-run plot that was requested at the Mission Control page over here. Currently at capacity! Please tag under the separate headers.
LOCATION ▶ The Matrix
SUMMARY ▶ The Atalanta investigates a reality-warping glitch.
WARNINGS ▶ TBA
NOTES ▶ This is a small mod-run plot that was requested at the Mission Control page over here. Currently at capacity! Please tag under the separate headers.
A significant glitch manifesting as reality distortion has been detected in a Matrix. Programmes are working to fix it, but it has been witnessed by multiple humans, simultaneously putting their lives at risk as well as potentially giving them an opportunity to question reality and wake up. A crew will be sent out to perform surveillance and mark potential prospects for future extraction, and optionally save their lives if Agent comes after them.
PART I: Acclimation
Zoom in. A street, rows and rows of stores and restaurants of Korea, Mexico, India, the air filled with traffic, radio blasting from an open car. In the midst of the 1990s, there are no smart phones, no tablets, no Bluetooth earpieces. For others, this place is saturated with technology, with architecture, with modern clutter, with too much noise and trash, and different kinds of dirt to which they were accustomed.
No magic, either, but something else. A woman busks for money with dance, fire trailing from her fingertips, smoke rising from her feet. Most admire the display; some scowl in displeasure.
The sheer vastness of the city, overflowing with people of all kinds, makes an easy cover for operatives to explore, to practice their powers, whether out of sight or in view. It also means that should an Agent detect their presence, it will require immediate action, because while they must conform to the laws of physics, they can sink their programming into any unaware human and take their shell for their own, like a targeted disease. Fortunately, while they keep to themselves, the operatives won't find trouble.
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But that's not what leads her to speak. Glancing around, she side-eyes a street performer using real fire. It reminds her of Scorch, as he'd called himself. Reminds her of the world she'd escaped. "Seeing everyone be so open about it." Realizing she needs to lend context, she glances back at the others, "It wasn't like that where I came from."
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That, and the brazen use of (what he presumes to be) magic. He stares with open contempt at the street performer, his mouth curled in a sneer. Fenris is back to himself here, back to a lean, elvish body and bright, extensive tattoos. He can feel power running through the lyrium markings again, and though he knows now that it isn't real, it still hurts.
"Your world had more sense, then," he says, gaze flicking back to her, tone unkind.
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"Then again, maybe it'd have come to this. It wasn't the '90s yet." She runs a hand through her hair, long enough to do so with a bit more satisfaction than she's yet managed unplugged. "I mean, I guess at least it's helpful. We would have stuck out too, where I'm from." Some more than others. "At least here people are taking variety in stride."
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If she didn't keep her cool, she could blow this whole thing. She didn't want to let Kate down.
"Yeah?" She looked more interested in Emily's remark, overlooking Fenris' cruelty in a flagrant, deliberate manner to cut her a curious look. "What year was it in your Matrix?"
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"How about you?" She's given up guessing what people expect the year to be, for the most part, and has taken to just asking. It's worth comparing some notes, now and then, to get a sense of a similar frame of reference.
She's listening, but she keeps her eyes peeled. They are, after all, here on a job.
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Assuming she lived that long, probably still getting into trouble. It's an illusion, of course, thinking that way. But it's sort of fun to picture all the same.
"So. Are we getting right to it, or do people usually accustom a little first?" (Just because she hasn't engaged with the grumpy racoon doesn't mean she hasn't noticed.) Emily feels more herself, not less, but she realizes not everyone had the powers they've been equipped with before.
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"We've got a mission here: let's not waste time." She made her excuse, glancing around the group with an implicit expectation of agreement.
tags in separately and recycles prompt to avoid ruining the other more productive convo
"Jeez." Barely under his breath, he folds his arms over his chest, upper lip twisted on one side to reveal a single pointed incisor. Speaking of being so open, here he is, a raccoon in tiny 90s clothes, cool jeans and a t-shirt and jacket. He's been spared a cute hat, but that just means the flat and sarcastic position of his ears telegraphs real clear. "You know this is a mission, right? Not a friggin stroll through your memory."
LMAO BLESS
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Walking along beside her--all upright but still a little round shouldered, with his tail lifted just enough that it's not dragging on the pavement--Rocket squints up. And up. She ain't that tall, by Terra standards--human standards, whatever--but it's still up to him.
"What the hell's that supposed to mean."
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"It means you're a freaking raccoon. What do you think it means?"
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This again.
"No I ain't." Four years of being unplugged had at least taught him what the hell a raccoon's supposed to be--but that don't make it any righter. "And I don't just think what it means, okay, I know what it means. It means you're makin' unfair assumptions about me based totally on appearyances. In other words," and for punctuation he pointed right at her, tiny paw manipulated into a fist and jabbing finger, "you're prejudiced."
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Dropping his tone to a grumble, he picked up his pace a little, and pulled ahead in a lead (that would probably last about two seconds, thanks to her way longer legs). "We'll see who's laughin' then."
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Wait, and he also called Quill his friend. Well, whatever, Rocket thought to himself, defiant, so what. It ain't anybody's business if he meant that or not.
More importantly: "And I ain't anthro-pop-morphic either, okay? Jeez. Get your terms straight, lady."
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Just sayin'. His scowl fixed firmly on his face, he looked up at her again as she caught up.
"You can call me by name. Which is Rocket, like I told you before. Think you can handle that one?"
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"A ha ha ha ha," he pronounced, a clear ennunciation of laughter, with extra teeth, "ha ha ha. You are so friggin hilarious. Like I never heard that one before. If that's your idea of team spirit? Keep it yourself."
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As this, and he thumped a paw against his chest for emphasis--
"--just to end up bein' some naked fleshy person somewhere in a tube. This? It's got significance. I ain't lookin' to make some big speech, okay, I'm just sayin'. What I look like, out there? It's real. But there's more to it than that."
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"Yeah. I guess so," she admitted with some reluctance as she stuffed her hands into the pockets of her jacket.
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Rocket nodded, back over his shoulder--inclusive, taking in everybody eyes. The rag-frickin-tag team they had, people still all plugged in and hopped up on the bullshit that their Matrix was feeding them--all of 'em.
"Just 'cause they don't agree with me? Just 'cause you don't? Don't make me any less right." Confirmation again, he thumped a paw against his furry chest: "I know. I mean, hell. You thought I was a friggin program. Look how wrong you was."
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And he stabbed a finger up at her, like he was gonna pin her down--
"Don't forget."
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"I don't plan to," She agreed through gritted teeth, trying hard to keep her heart rate even, just like May taught her. Guilt and general distress stowed in a dark corner of her mind, she picked up her walking pace, as if ready to leave the conversation behind them both. "But we're not here to reminisce. We're here with a mission."
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"Oh, yeah, now you wanna talk about the mission. Great. Hey, you're the one who started with the personal remarks. Not me. I was keepin' it professional."
Said the raccoon in the tiny jacket and t-shirt.
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But at least he's back in a more normal shape. Rocket ain't ever going to admit it, and it ain't like he misses it--but come on. This is so much easier. Walking with a tail? Feels like walking on goddamn clouds. That's how i-freakin-dyllic it is. Like it's just a little more right.
Except he's still getting looked at. No matter how many ladies are zapping fire out of their frickin' fingertips, no matter how many kids are runnin' around with all sorts of weird shit going on--spitting acid, for god's sake, sizzling the lid of a trash can--even in the middle of some Terra city where everybody's doing whatever the heck they want, people are still lookin' at Rocket.
Or maybe that's his imagination. From just inside the mouth of an alleyway, Rocket glares out at LA. arms folded over his chest. He's already suited up, ready to roll. Waiting on everyone else's slow asses, thanks. With a dismissive sniff, he thumbs his nose. (Yes, his thumb is more or less opposable.)
"Do you smell it? Like gas, and-- and I dunno. Trash. Burning trash. Is that haze 'cause of that fire lady, or is something on fire?"
(It doesn't occur to him that the stares he was feeling might have been from his new temp crewmates. Like, he didn't tell them that he was gonna look like this. But so what?)
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Since he's not dealing with much else physically, he has plenty of time to be beset on all sides by a barrage of details: everything is impossibly tall, for one thing, and like Fenris he's pressed to combat the idea that displaying abilities like these right on the street is something a person can apparently do for tips, as opposed to brazenly courting arrest. Or being Templar'd to death, possibly.
Also, there's a talking raccoon. Just as an aside. So there was a slow head swivel and blinking initially, because that's ...new, but Thedas is a place that seems to produce new and improved horrors with each passing uh, second; as such that passed pretty quickly. So just now he's pretty much free to concede there is a veritable buffet of olfactory delights available, and by delights he definitely means 'pollution.'
"If I had to guess," which of course he will, mildly, "I'd say every third thing in arm's reach." ...it's Los Angeles, it is entirely possible that every third thing in arms reach is on fire. "Reminds me of home, actually. At least in terms of 'you probably shouldn't touch that'."
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Because 'fitting in' is top priority when plugging back in to the Matrix, yeah? The weirder you are, the easier you are to pick out as an anomaly--the more memorable you are--and the more likely you are to get you some unwanted attention.
Not that Rocket gives a shit.
Also he probably isn't gonna actually set anyone on fire. Not his thing. But it don't hurt to make the threat anyway, it's just like--making conversation. He folds his arms over his chest, impatiently. "Okay, but this? Reminds you of home?" That's sad, man.
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Meanwhile there's not much to argue re: the precept that that is indeed, sad, since the gentle colloquial phrasing regarding Kirkwall contends (correctly) that it's 'a bit of a shithole.'
Hawke shrugs. "Never been fond of anything you knew was terrible just because it was yours?"
PART II: Glitched
The building itself is a tall and incomplete structure, with the kind of ambiance to it like it was never going to get finished in the first place and has long since been reclaimed by the wildness of the city, condemned. It was going to be a mall. "All I know is, we can't finish fixing it until you get the human out of there, and we don't want to bring harm to them." This is matter of fact, rather than kind. There is a peace to be maintained.
Otherwise, the Brother was not forthcoming. He doesn't know how it got to be this way, but he doesn't sound surprised. Sometimes, programming just doesn't do what it should. If it did, there wouldn't be maintenance programmes like him in existence.
Inside, the last of the sunlight barely penetrates the dark, shadowy gloom of the floor-level foyer. In front of them, sloping walkways connote the escalators that were never install. The elevator shafts are empty of carriages. Imagine a five floor mall, stripped down to its bones, dead before it was ever even given life -- its carcass now reappropriated by those that need some shelter. Graffiti marks the concrete walls, the floor. A bonfire from however long ago scorched the rim of that metal trashcan, over there. Scattered evidence of human life litters the floors in the form of cigarette butts and beer cans. A woollen glove. A cracked pair of sunglasses.
A noise. A rustle of paper. Through the middle of the foyer, a draft seems to be disturbing a piece of newspaper, tossing it to and fro, dancing gradually about several feet before it suddenly contracts and disappears, like one might imagine a deletion would look like.
Five seconds later, it reappears where it started, blowing along the cement floor, only to be deleted once more. And on the cycle goes.
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"Our glitch is a homeless dude?" She asks aloud. Her voice echoes off the high, empty walls of the building—what's left of them, anyway. The gutted remnants of the structure hardly warrants the title of building.
Grabbing a discarded wire hanger, she bends it out of shape and approaches the newspaper, popping a low squat and poking out at it with the hanger from a couple feet away as it restarts its loop, trying to get some idea of what happens when they interact with the unstable quote-unquote-reality around them.
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She keeps her weapon drawn at her side, close at hand and ready to aim but once a scan of the foyer and a quick search has revealed nothing else of note in the immediate vicinity she stops to watch Skye's little experiment. "That or a kid messing around. Tagger. Drug addict. Skateboarder. Who knows? But this tells us we're in the right building. Let's keep looking." She motions them on, pulling a flashlight out of a pocket and picking a course straight ahead for the time being.
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Ahead means around the skeletons of escalators, and into a wide open space that might have been a foodcourt some day. Instead, its just empty, trashed, grey, and with long shafts of fading light filtering filmy through distant tall windows, the even more distant skylights, the looping railings of the rest of the floors rising above them. Around them, short, flurrying gusts of wind seem to come from no apparent, sensible direction, blowing grit and dust.
Nothing moves. But it's getting slowly difficult to walk, as if the floor has tilted without them noticing. The structure of the world and the building itself remains static, but each step forward seems to slide gravity to the left, as if walking on a gradually tilting 30 degree angle, boots starting to slide on the floor.
And noise, drifting. Traffic, of cars and people, that does not so much as distant as it does all around them, and muted.
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"Right," She acceded to Kate's order and followed after, pulling her own gun from its holster and holding it at her side. Shoulders squared, she hikes onward—and then really hikes. She stopped after a few moments of trying to fight against the gravity, looking down, trying to get her bearings. "Something really doesn't want us back here." Nothing supernatural, perhaps, but whatever the glitch was, it sure wasn't making itself easily accessible.
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Her weapon isn't out, but it's accessible for a quick draw when she wants it. (Quicker for the fact she can effectively magnetize her hand.) Instead, she studies the structure of the ruined building around then. "Keep pushing forward, you think, or try to get up?"
If she'd come in here looking for shelter, she'd have wanted higher ground. (Of course, if the sleeper was strung out on drugs or otherwise impaired, trying to guess at motivations would be much less helpful.)
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It's enough that Deuc is tardy in truly examining the rest, thinking it one notable glitch on a standard backdrop. As the paper phases through Skye's improvised hook, he realises what had at first glance appeared to be a crowd of people around them is nothing but scraps of sensory data, sound and motion woven through the makeup of an entirely empty scene. He taps in a few quick commands, slicing out portions of the code into download, not willing to waste time on immediate analysis - there's the more pressing concern of their movement being impeded, slowed, something that looks a hell of a lot more like a technical error than any glitch he's seen before.
A few more attempted commands don't fix it, and his brow knits in frustration, knowledge whittled down to only a good old-fashioned full reset. Firmly crossed out as an option, for obvious reasons. He turns in his seat, voice raising enough to carry as he asks, "Any thoughts on amending sync errors?"
PART III: Witness
One way or another, for better and for worst, neutralised.
This third target was not their third inquiry. The third inquiry had been another man with a short article in the paper about being involved in a police shooting just yesterday. Dead.
And so the third witness is the third one still alive -- a woman in her twenties, her hair a flame red from dye, finishing up her shift at a diner a fifteen minute drive from the airport. Skinny and little, she is wiping down tables before she's done for the evening, and the night is such that the diner's insides are exposed with bright, cool light, and she can't see very well beyond the wide windows where the crew of the Atalanta are. Wherever they are. Perhaps watching from the inside of a car, or simply standing, or perhaps entering the diner.
If there is an Agent presence, the operator is not able to indicate as such -- but better safe than sorry. At least this witness -- Suzie -- seems to be functional as well as alive.
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He shoves those questions aside, sets a hand on the glass of the diner's door. Time to be a diplomat. If the woman has something to say about his appearance, he'll just have to deal with it.
Hopefully no one's been foolish enough to set him on this task alone, though.
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Just kidding--but really. He's certainly noticed that the concept of race in this particular Matrix indicates 'variety of humans,' but how much he brings that up with Fenris depends, as ever, entirely on Fenris. Right now they obviously have bigger fish to uh, ideally not fry.
So he similarly sets aside furtively eyeing Fenris (in the figurative - and alliterative! - sense), in fact leaning on the building beside the door. "Would it be optimistic or just inviting trouble to hope this goes better than the other ones?"
This is a rhetorical question.
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"Look," she is hissing at him, technically under her breath but in that sort of whisper that travels just fine to those within a few yards, despite the traffic rolling past toward the airport and the dull roar of planes overhead every couple minutes, "What I'm saying is people definitely aren't freaking out any less because you're a talking raccoon, and freaking out less is what I need. If you want to come inside and do this, you need to look human. Otherwise, you stay out here and keep watch and no, I am not bringing you take-out and no, you cannot shoot at cars, not even the parked ones. So figure it out."
She pivots on a heel and heads up the two steps to the door, saying, "Both," to Hawke as she pushes in after Fenris. She gestures the elf toward a window booth in what she guesses is Suzie's section, but doesn't get in just yet, waiting for the rest of their party to join them so she can take a seat on the outside. The only comment she's made regarding Fenris's appearance is to insist that yes he really should wear shoes. Pointed ears don't really have the same effect on people as talking raccoons, she's found. Finding.
"Hi there," she says to the waitress with a smile that's on the friendly side of polite. "I'll take a coffee, please. And if you have a minute, we'd actually like to ask you a couple quick questions if that's okay."
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Number one, he hates lectures. Number two, he hates being told what to do, especially when the telling is coming from someone he ain't learned to respect yet. Number three--
Well, there's a number three. He can't remember it, but it's something.
"Askin' her if he we can ask her questions is askin' a question," he points out, without looking any less sulky. This mission should be a success, because it's easy. "Do we really got time for a coffee?"
And, silently added, do we really got time for tellin' people they shouldn't look the way they was meant to look? He sniffs, still not totally over it. 'Cause, seriously.
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Noting down a coffee and stepping aside instinctively as Rocket claims his seat, Suzie only snaps a guarded look up at Kate asking if she can ask something. The newcomer making up this foursome is not exactly wrong, but his assertion of what they have time for gets another glance.
Is this what they meant, she is wondering to herself, heard as an echo in Kate's telepathic range. Along with an image of two generically nice looking white men with square jaws at her doorway. In sunglasses, and suits, and earpieces.
"I was at the end of my shift, actually," she says, forcing perk into her voice. There's a glance to Hawke and Fenris, and her thoughts barely ripple in response of the latter -- there are stranger people, in this world, than some guy with weird tattoos and pointy ears, then back to Kate. "But, you know, if they're quick."